
Machinarium’s robotic hero is one of the year’s finest leading men: He’s dedicated, resourceful, and oozes charisma–yet he doesn’t speak a word of dialogue. Nor, for that matter, does anyone else in this traditional point-and-click adventure game. Yet in spite of their vocal silence, Machinarium’s mechanical inhabitants communicate more effectively than many of the wordiest game characters, using often hysterical gestures and diagrams within speech bubbles to clearly establish their roles in the world.
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