
Drawing on stage magic, grand illusions, ghosts, parapsychology, and clinical necromancy for ideas, Gray Matter’s inspirations are greedily eclectic. Its story, a paranormal mystery-cum-melodrama, is absorbing, delivered with an ingenuous sincerity that makes even its clichés likable. It’s got great looks and a decent pedigree, too, with Gabriel Knight author Jane Jensen as designer. But for an adventure game that sets the table, thematically speaking, with a spread this rich, Gray Matter’s puzzles suffer a lack of ambition. Though the plot is underserved by some mundane puzzling, there is still a worthwhile adventure to be had, but this isn’t a point-and-click game to raise the bar for the genre.
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