Call it Diviner Divinity. The sequel to 2002’s surprisingly good old-school role-playing game from Belgian developer Larian Studios isn’t a huge departure from its predecessor, but it won’t seem as surprisingly good if you’ve had the pleasure of playing the previous game. However, it does offer a lengthy, brand-new quest and party-based gameplay, whereas the previous game was a single-character affair. Beyond Divinity, like its strangely-named predecessor Divine Divinity (which incidentally is included with the new game as a free bonus), combines the hack-and-slash action and open-ended character building of the Diablo games with the detailed, open-ended world and quest-heavy single-player gameplay of the classic Ultima games, or more recent hits like The Elder Scrolls III: Morrowind.
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