If only all adventure games began life as projects “to leverage core technologies in 3-D face animation.” According to freshman Turkish developer Momentum’s Web site, the company originally set out to create a prop to sell facial modeling to TV animation, but it wound up with a really solid point-and-click adventure in Culpa Innata. Open-ended dialogue, an ambitious storyline, lots of intelligent puzzles, and characters boasting lifelike personality and motivation make this an adventure to remember. Only some fit and finish issues and some odd design decisions prevent you from getting totally wrapped up in this unusual tale.
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